网站颜色:

Unity3D插件 Alzheimer Lightshafts 光线粒子特效/光束效果脚本

  • 无参数

拍下请留邮箱,会自动将资料发到你邮箱下载!

海量教育欢迎您

请各位亲购买前仔细阅读此声明,拍下即为默认此声明!

本店资源为网络云盘下载(无实物!!!),店小二会把云盘链接和密码发送给亲的邮件注册时的邮箱或者拍下时留言处登记的邮箱,亲们需要自行下载;不管客服有没有及时回复,付款后系统都会自动发货给亲。

本店所有教程素材为虚拟商品,因教程素材的可传播性和可复制性,拍下发货后小店不接受任何理由的退款处理,介意请慎拍;

如遇资源不可用可以客服退款或者更换别的资源,不接受任何理由的中差评。差评师拉黑永不交易。

本店所有教程素材仅供学习参考使用,切勿随意传播,用于商业用途。

请亲及时确认收货并全五分好评哦!

郑重声明!请看完再拍!!!

Unity3D资源:资源店主经亲测可用,不提供免费技术安装使用等问题。

不保证每一款资源都会更新,没写包更新的资源,如果有更新版本,店主会放到原来的发货链接里,亲们保存好购买时收到的链接和密码即可。

小店所有宝贝不断更新中......

Requires Unity 4.7.0 or higher.
Alzheimer Lightshafts 2: Will break previous Alzheimer LightShafts(1) packages! Delete older packages before importing this one! 
 
Rewritten from the ground up in C#. Designed with the focus on intuitive and flexible usability. 
 
LightShafts is back and stronger than ever. The cleaner interface will please old and new users alike! 
 
Highly optimized, using as much shared meshes and materials as possible! 
 
Create dynamic light shafts that collide realtime during run-time or "Bake" them to gain an even greater performance boost! 
 
A lot of users requested a less confusing interface. So the clutter of settings in previous versions has been replaced in favor of a simple transform tool that handles every aspect automatically. 
 
Users can simply place a generator, drag the direction and distance to adjust angle/spread, and forget about all the struggles in the world. 
 
You can choose between 2 casting modes: the good old "Square cast" which uses rows along the X and Y axis to determine the amount of shafts spawned. Or "Mesh mode" in which each vertex position represents a shaft spawn location. Creating the possibility of beautiful complex shaft placements(for example light breaking through a forest). 
 

LightShafts 2 gives that extra ambient boost of light presence in any scene. 
热门设计服务