网站颜色:

Unity3D插件 Obi Cloth 4.0.1 布料模拟器/脚本/物理/5.6版本可用

  • 无参数

拍下请留邮箱,会自动将资料发到你邮箱下载!

海量教育欢迎您

请各位亲购买前仔细阅读此声明,拍下即为默认此声明!

本店资源为网络云盘下载(无实物!!!),店小二会把云盘链接和密码发送给亲的邮件注册时的邮箱或者拍下时留言处登记的邮箱,亲们需要自行下载;不管客服有没有及时回复,付款后系统都会自动发货给亲。

本店所有教程素材为虚拟商品,因教程素材的可传播性和可复制性,拍下发货后小店不接受任何理由的退款处理,介意请慎拍;

如遇资源不可用可以更换别的资源,不接受任何理由的中差评。差评师拉黑永不交易。

本店所有教程素材仅供学习参考使用,切勿随意传播,用于商业用途。

请亲及时确认收货并全五分好评哦!

郑重声明!请看完再拍!!!

Unity3D资源:资源店主经亲测可用,不提供免费技术安装使用等问题。

不保证每一款资源都会更新,没写包更新的资源,如果有更新版本,店主会放到原来的发货链接里,亲们保存好购买时收到的链接和密码即可。

小店所有宝贝不断更新中......

要求Unity 5.6.0 或更高版本。
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
 
It is available for Windows, Mac, iOS and Android, more platforms to come.
 
Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x
 
Features
 
- Support for skinned meshes: unified solution for character clothing and regular cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- In-editor simulation preview.
- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don′t ever leave Unity when authoring cloth.
- Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
- Supports all standard Unity colliders. 
- Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
- Automatic camera culling.

- Easily extensible and modular architecture.
热门设计服务